Games I’ve Made


 
 
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The Terror Aboard The Speedwell

Probably the most popular game I’ve made. A classic text adventure homage to Alien, Resident Evil, and choice-based games. You play an officer on a spaceship making its way back to Earth after the crew has been infected with…something.

Back in 2014, Polygon said “ What The Terror Aboard the Speedwell gets right above all things is its emphasis on decision-making. Every choice — from the way the first scene let me decide how to deal with a teammate hitting on me to the inevitable dramatic life-and-death choices later on - had weight and felt like it mattered to the story. In this, and in its handling of the terror and isolation and blue-collar workaday treatment of an unknown horror, The Terror Aboard the Speedwell does Alien better than any actual Alien game.” You can read the full review here.

The game’s free now, so you can check it out here.


Distress

The most recent game I (helped) make. Distress was crowdfunded through Kickstarter back in 2015. Ian Higginbotham did the art, Erandi Hupie made the music, and I did the design and writing (as well as managing the crowdfunding campaign). Similiar to Speedwell, Distress is a choice-driven visual novel inspired by Resident Evil, Snatcher, and Mass Effect where a group of bounty hunters investigate a distress signal on a mysterious space station and find themselves lured into a world of danger. With over 100k words and 90 endings, there’s a ridiculous ton of replay value here.

“Touching, devious, and utterly devastating when you fail a friend, Distress offers an intriguing mystery in a gloomy future,”IndieGamesPlus said in their review of Distress.

You can buy the game on Steam for $5.99 here.

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You Were Made For Loneliness

A sci-fi anthology game I made in Twine with 17 other contributors, I was responsible for crafting the main story as well as managing the project and editing everyone’s stories.

“You Were Made For Loneliness tells a sad, sweet, philosophical and deeply touching science fiction story mainly revolving around robots, artificial intelligence, love and ethics. It’s a game I was deeply moved by and whose interactivity I appreciated despite the minimal choice on offer,”says Rock, Paper, Shotgun.

You can play the game for free here.